Files
breakout/ball.gd
2025-01-18 14:27:39 +00:00

35 lines
850 B
GDScript

extends RigidBody2D
var speed = 300
var velocity
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
velocity = Vector2(1, -1).normalized() * speed
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
var collision = move_and_collide(velocity * delta)
if collision:
var obj = collision.get_collider()
if obj.get_parent().is_in_group('Blocks'):
print('block')
obj.on_bonk()
velocity = velocity.bounce(collision.get_normal())
pass
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
print('ball gone')
queue_free()
func _on_body_entered(body: Node) -> void:
return
# print('bonk')
# if body.get_parent().is_in_group('Blocks'):
# print('its a block')
# body.on_bonk()