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This commit is contained in:
2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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14
.gitignore
vendored
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14
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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.import/
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export.cfg
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export_presets.cfg
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*.translation
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.mono/
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data_*/
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mono_crash.*.json
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/android/
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34
ball.gd
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34
ball.gd
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extends RigidBody2D
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var speed = 300
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var velocity
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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velocity = Vector2(1, -1).normalized() * speed
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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var collision = move_and_collide(velocity * delta)
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if collision:
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var obj = collision.get_collider()
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if obj.get_parent().is_in_group('Blocks'):
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print('block')
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obj.on_bonk()
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velocity = velocity.bounce(collision.get_normal())
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pass
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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print('ball gone')
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queue_free()
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func _on_body_entered(body: Node) -> void:
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return
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# print('bonk')
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# if body.get_parent().is_in_group('Blocks'):
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# print('its a block')
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# body.on_bonk()
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26
ball.tscn
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26
ball.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bbxc20gvkbtg4"]
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[ext_resource type="Script" path="res://ball.gd" id="1_lxc0r"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_4pkmb"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_7kx4t"]
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[node name="Ball" type="RigidBody2D"]
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gravity_scale = 0.0
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contact_monitor = true
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max_contacts_reported = 50
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script = ExtResource("1_lxc0r")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(30, 30)
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texture = SubResource("PlaceholderTexture2D_4pkmb")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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shape = SubResource("CircleShape2D_7kx4t")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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11
block.gd
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block.gd
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extends StaticBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func on_bonk() -> void:
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print('goodbye')
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queue_free()
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18
block.tscn
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block.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bxmatfh6hpb25"]
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[ext_resource type="Script" path="res://block.gd" id="1_mhtgf"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_xujbx"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_116d2"]
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size = Vector2(213, 70)
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[node name="Block" type="StaticBody2D"]
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script = ExtResource("1_mhtgf")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(209.188, 68.75)
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texture = SubResource("PlaceholderTexture2D_xujbx")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_116d2")
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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37
icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://de3dikrdfse7d"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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28
level.gd
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level.gd
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extends Node2D
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@export var ball_scene: PackedScene
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var ball
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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ball = ball_scene.instantiate()
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ball.position = $BallStartPos.position
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var direction = randf_range(-PI/2, PI/2)
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ball.rotation = direction
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ball.linear_velocity = Vector2(randf_range(150.0, 250.0), 0.0).rotated(direction)
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add_child(ball)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_block_removal(node: Node) -> void:
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pass # Replace with function body.
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73
level.tscn
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level.tscn
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[gd_scene load_steps=6 format=3 uid="uid://133k2vqcsdfg"]
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[ext_resource type="PackedScene" uid="uid://bxmatfh6hpb25" path="res://block.tscn" id="1_6kkux"]
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[ext_resource type="PackedScene" uid="uid://bbxc20gvkbtg4" path="res://ball.tscn" id="1_dwwgw"]
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[ext_resource type="Script" path="res://level.gd" id="1_gs11x"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_lbv4x"]
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size = Vector2(120.5, 772)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1i5ye"]
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size = Vector2(555.125, 88.5)
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[node name="Game" type="Node2D" groups=["Blocks"]]
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script = ExtResource("1_gs11x")
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ball_scene = ExtResource("1_dwwgw")
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[node name="Background" type="ColorRect" parent="."]
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offset_left = -11.0
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offset_top = -27.0
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offset_right = 504.0
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offset_bottom = 753.0
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color = Color(0.754947, 1, 0.998037, 1)
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[node name="Blocks" type="Node" parent="." groups=["Blocks"]]
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[node name="Block4" parent="Blocks" instance=ExtResource("1_6kkux")]
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position = Vector2(107, 47)
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scale = Vector2(0.5, 0.5)
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[node name="Block3" parent="Blocks" instance=ExtResource("1_6kkux")]
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position = Vector2(161, 325)
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scale = Vector2(0.5, 0.5)
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[node name="Block6" parent="Blocks" instance=ExtResource("1_6kkux")]
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position = Vector2(138, 481)
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scale = Vector2(0.5, 0.5)
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[node name="Block5" parent="Blocks" instance=ExtResource("1_6kkux")]
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position = Vector2(371, 545)
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scale = Vector2(0.5, 0.5)
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[node name="Block2" parent="Blocks" instance=ExtResource("1_6kkux")]
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position = Vector2(241, 30)
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scale = Vector2(0.5, 0.5)
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[node name="Block" parent="Blocks" instance=ExtResource("1_6kkux")]
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position = Vector2(294, 196)
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scale = Vector2(0.5, 0.5)
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[node name="BallStartPos" type="Node2D" parent="."]
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position = Vector2(246, 609)
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[node name="Boundary" type="Node2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="Boundary"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary/StaticBody2D"]
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position = Vector2(539, 375)
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shape = SubResource("RectangleShape2D_lbv4x")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Boundary/StaticBody2D"]
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position = Vector2(-62, 377)
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shape = SubResource("RectangleShape2D_lbv4x")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="Boundary/StaticBody2D"]
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position = Vector2(254.438, -46.25)
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shape = SubResource("RectangleShape2D_1i5ye")
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="Boundary/StaticBody2D"]
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position = Vector2(249, 763)
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shape = SubResource("RectangleShape2D_1i5ye")
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[connection signal="child_exiting_tree" from="." to="." method="_on_block_removal"]
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22
project.godot
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22
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="2025-breakout"
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run/main_scene="res://level.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=480
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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Reference in New Issue
Block a user