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28
level.gd
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28
level.gd
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extends Node2D
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@export var ball_scene: PackedScene
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var ball
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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ball = ball_scene.instantiate()
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ball.position = $BallStartPos.position
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var direction = randf_range(-PI/2, PI/2)
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ball.rotation = direction
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ball.linear_velocity = Vector2(randf_range(150.0, 250.0), 0.0).rotated(direction)
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add_child(ball)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_block_removal(node: Node) -> void:
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pass # Replace with function body.
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